right chin 3/4 view
right chin 3/4 view

Facial scan using WebCam Mesh. A browser based interface that connects HTML5 WebCam input to a WebGL 3D Mesh developed by Felix Turner. It creates a 3D depth map by mapping pixel brightness to Z-depth. Perlin noise is used for the ripple effect and CSS3 filters are used for colour effects.

left earlobe frontal
left earlobe frontal

"fear": 0.0000369627669,

right corner lip
right corner lip

"faceRectangle": {

"left": 108,

"top": 44,

"width": 331,

"height": 331

right cheek bone
right cheek bone

"noseLeftAlarTop": {

"x": 401.1,

"y": 313.1

},

upper right cheekbone 1/4 view taking in eye socket
upper right cheekbone 1/4 view taking in eye socket

"pupilRight": {

"x": 478.5,

"y": 249.9

"upperLipBottom": {
"upperLipBottom": {

"x": 460.8,

"y": 399.3

},

Scan 46.jpeg
Scan 49.jpeg
Scan 51.jpeg
right chin 3/4 view
left earlobe frontal
right corner lip
right cheek bone
upper right cheekbone 1/4 view taking in eye socket
"upperLipBottom": {
Scan 46.jpeg
Scan 49.jpeg
Scan 51.jpeg
right chin 3/4 view

Facial scan using WebCam Mesh. A browser based interface that connects HTML5 WebCam input to a WebGL 3D Mesh developed by Felix Turner. It creates a 3D depth map by mapping pixel brightness to Z-depth. Perlin noise is used for the ripple effect and CSS3 filters are used for colour effects.

left earlobe frontal

"fear": 0.0000369627669,

right corner lip

"faceRectangle": {

"left": 108,

"top": 44,

"width": 331,

"height": 331

right cheek bone

"noseLeftAlarTop": {

"x": 401.1,

"y": 313.1

},

upper right cheekbone 1/4 view taking in eye socket

"pupilRight": {

"x": 478.5,

"y": 249.9

"upperLipBottom": {

"x": 460.8,

"y": 399.3

},

show thumbnails