From a distance, things always seem a bit blurry, a bit out of focus, as if they are modulating between differing states; colours loose their subtleties, details give way to the mire of shape and as we try to focus on those distant objects on our horizons we squint so as to remove any externalities which might be a distraction. A constriction of the muscles, a narrowing of the amount of visible light entering the retina which allows our eyes to interpret things more clearly, a filtering technique that allows us to block out the peripheral influences and leave those moments of ambiguity to the side. Like trying to look into the sun knowing that it is physically impossible to do without the mediation of some sort of substrate, without technology intervening so as to expand our capabilities and to temporarily allow us to triumph over nature in some bizarre way.
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bitflips and battlefields : Hito Steyerl
[image] Hito Steyerl, Is a Museum a Battlefield? was shown at the Adam Art Gallery Wellington - 4th July to the 10 August. http://www.adamartgallery.org.nz
If you have never considered a museum as a battlefield, consider again. In Hito Steyerl's lecture/video installation/performance Is the Museum a Battlefield, she gives a convincing presentation that might make you consider otherwise. Her ‘work’ traces the debris from a battlefield in the mountainous areas south of the city of Van, Turkey where the Kurdistan PKK has been fighting for independence from Turkey. Some of the items collected includes the ‘invisible’ shell casings of a 20mm Gatling gun made by General Dynamics.
Steyerl goes on to retrace the origins of these shells back to their manufactures which implicates various corporate and industrial giants in a technological ‘bit-flip’ linking them to the biggest museums in the world through architecture, software, the 'gentrification of culture' and the corporatisation and sponsorship of art institutions by some of largest weapons manufactures in the world.
Steyerl’s uses the term ‘bit-flip’ to describe the dual use of technology, where it can be both culturally and scientifically important but at the same time can act as the collaborator to humankinds atrocities. This usage resonated with my views on the ‘new and disparate interactions’ which we are enacting through our mobile devices. Technically, ‘bit-flip’ is not a word but it suggests a manipulation of sorts where a 0 becomes a 1, an off an on and vice-versa. For me, it conjures up images of multiplicities where intent is polyvalent, where technologies ‘flip back’ on themselves, masking one of their binate ambitions.
The following video is an edited version.
Documentation of Hito Steyerl's lecture "Is the Museum a Battlefield", first shown at 13th Istanbul Biennial. Steyerl’s new lecture, produced for the 13th Istanbul Biennial, takes as its departure point her March 2013 talk ‘I Dreamed a Dream: Politics in the Age of Mass Art Production’ and focuses on the arms industry, a phenomenon constantly re-conceptualized by the media through the regular flow of images. It asks the question of how a museum and a battlefield could be related. The question emerges when Steyerl follows the trace of an empty bullet casing which she found in the area where the mass grave of Andrea Wolf and her friends were located in Van, Turkey.
Jim Campbell comes to Auckland
In October this year the Auckland Art Gallery Toi o Tamaki will present the hugely successful exhibition entitled Light Show, bringing some of the most respect international light artist working today to New Zealand. Of special interest to me is the inclusion of Jim Campell. I have been following his work for several years now and he is one of those artist who has inspired me to push my work into new territories.
His works straddle the cusp of art and technology, comprehension and emotion. After the suicide of his brother, who had struggled with schizophrenia for years, Campbell produced Letter to a suicide in 1985, a 30 minute video of Campbell and his parents addressing his brother a year after his death. That video would be his first and last and since then he has been investigating human emotional states, perception and memory through the abstraction of light and the diffusion of pixels into a 'low definition' unit which express themslves through light, grids, objects, motion and metaphors.
http://youtu.be/-JsLgypYqCM
In 2012, Jim was presented with the 13th Annual Bay Area Treasure Award by the San Francisco Museum of Modern Art. In celebration of this honor, SFMOMA created [this] short film Jim Campbell: Transmitted in Light about his practice.
Retrieved from: http://www.jimcampbell.tv/news/
Cover image: Grand Central Station 2 –2009
experiments in motion :
abandoned technologies : a lonely construct acts as a sensor, receiving inputs from an invisible source, air and wind activate its function . do these unseen forces intervene? if so, in what? are we complicit? what do we do with the things we leave behind? the things we have ignored? the objects which have been infected, lost their function? ( # )
a critical self analysis of process, intent and outcomes ...
Capturing images from the interface intrigued me and the possibilities that came from those investigations led me to think more about digital corruption/debris and the loss of clarity and intent; of the role of the artist as voyeur and documenter/observer and the possibilities that the screen provides, to not only extend and alter reality, but to also act as a catalyst for dissent and a vehicle for transporting change. // These moving images serve as a platform for further explorations into the interface and the unseen. They require further inquiry and they raise more questions than providing any tangible answers. The space that resides between intent and action, code and cortex is complex and within there lies a mass of unknown and untested possibilities which pass us by without a register or a trace.
preliminary research ::
A Scalable Image Processing Framework for Gigapixel Mars and Other Celestial Body Images, Mark W. Powell, Ryan A. Rossi† and Khawaja Shams, Jet Propulsion Laboratory, California Institute of Technology, {Mark.W.Powell, Ryan.A.Rossi, Khawaja.S.Shams}@ jpl.nasa.gov : http://ryanrossi.com/papers/SIPF-Mars-JPL-IEEE.pdf ( | )
Scalable Pixel-based Visual Interfaces: Challenges and Solutions. Mike Sips, J¨orn Schneidewind, Daniel A. Keim1, Heidrun Schumann2 1{sips,schneide,keim}@dbvis.inf.uni-konstanz.de, University of Konstanz 2 schumann@informatik.uni-rostock.de, University of Rostock . Germany https://kops.ub.uni-konstanz.de/xmlui/bitstream/handle/urn:nbn:de:bsz:352-opus-69112/Scalable_Pixel_based_Visual_Interfaces.pdf?sequence=1
IDL Reference Guide: IDL Direct Graphics Devices http://northstar-www.dartmouth.edu/doc/idl/html_6.2/Devices_with_Scalable_Pixels.html
Toolglass and Magic Lenses: The See Through Interface – Eric A. Bier, Maureen C. Stone, Ken Pier, William Buxton†, Tony D. DeRose‡, Xerox PARC, 3333 Coyote Hill Road, Palo Alto, CA 94304 †University of Toronto, ‡University of Washington : http://dl.acm.org/citation.cfm?id=166126
Association for Computing Machinery, Inc. (ACM). / CHI '95 Proceedings : http://www.sigchi.org/chi95/proceedings/top.html