Within these complex interrelated interactions the image is mediated by our screens, where it is no more than a ‘front-end’ abstraction of its ordinal ‘back-end’ persona. Where “the real is produced from miniaturized units, from matrices, memory banks and command models”4 and the manufacturing of perception is shaped by human hands in order to broker the socialisation of images
. connections with digital objects allows us to extend our presence into a new dimension, an encounter of occurrence and phenomena. It enables us to replicate our existence and to generate a continuum that exists well beyond the animate; an electronic mimesis, a genus of digital procreation ... // here images represent a type of 'de-coding' invoking a sense of decomposition like a corrupted glitch or a digital aberration. They express the invisible or unseen, those moments and places where activity is present and intent is purposeful but we are unable to understand their mechanisms or true outcomes ... // ready-made and found objects act as an initial reflection on the over consumption of objects in society. Some of these objects have been abandoned and superseded by newer technologies and I have re-purposed them to express the analogous nature of humanity.
4. Baudrillard, J. (1983). Simulations: The precession of simulacra.